Project Zulu v0.3.5 Released

Project Zulu has now graduated to v 0.3.5, you can find it over here.

New additions!


Campfire!
Campfires can be placed on the ground. Emit light level 15. Once crafted, clicking on a unlit camp fire with coal will cause it to ignite. Similarly, clicking on a lit camp fire with water will cause the fire to go out.

The wooden campfire will spread fire in any direction except downwards while the stone Campfire will only spread upwards. 
Note that any type of log is use-able, even the ExtraBiomes Ones, though they all must be of the same type. Red Cobblestone can also be substituted for regular cobblestone.


Gorilla
Health / Armour: 20 / 3
Attack Strength: 5 / 6 / 7
Move Speed: 0.5
Breeding Item: Spider Eye, Tall Grass
Drops: Fur, Scrap Meat

Description: Collision-Attack Mob. Hostile when attacked.
Vanilla Biomes: Jungle + Hills




Giraffe
Health / Armour: 20 / 3
Attack Strength: 5 / 6 / 7
Move Speed: 0.5
Breeding Item: Tall Grass
Drops: Scrap Meat

Description: Collision-Attack Mob. Hostile when attacked.
Vanilla Biomes: Plains
ExtraBiomesXL: Savanna

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Project Zulu v0.3.3 Released

Project Zulu has now graduated to v 0.3.3, you can find it over here.

First, Spikes. 3 Tusks form 1 Spike. Tusks drop from Mammoths, Rhinos, and Boars.  Spikes can be placed on most blocks and will auto adjust orientation and style if placed on the side or bottom of blocks. When placed on wooden and nether fences they form small pikes that give the look of a palisade. On Iron Fences the spikes form a continuous strip in what reminds me of police spike strips.


They can be clicked on with a slime ball or poison droplet (which now will eventually drop from lizards) the spike will become a Sticky or Poisoned Spike respectively. Stick Spikes, in addition to doing damage, will also slow the entity that collides with them. Poison behaves the same except it obviously applies a poison effect instead. At the moment they do 2 damage when any entity comes in contact to them.



Second, Breeding.

The following animals can be bread with the appropriate item:
Bear -Fish
Penguin - Fish
Armadillo - Spider Eye
Boar - Apple
Crocodile - Raw Chicken
Fox - Egg
Frog - Spider Eye
Ostrich - Seeds
Mammoth - Leaves
Rhino - Grass
Rabbit - Red Apple
Breeding essentially works the same as vanilla. Right click to enter love mode. If the animal is hostile, instead of entering love mode it'll reduce the animals anger to zero and it will stop attacking you. In addition, crocodiles and bear may become hostile if you are holding their favourite food.

Third, New Mobs: Finches (Red, Green, and Blue) and Bunnies.


There are some minor tweaks as well. Most animals now drop scrap meat. Flying AI was slightly tweaked and should be more stable. Frog and Boar health and armor were rebalanced.
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Progress Update: Spikes Unveiled

I've decided what the tusks are going to be used for: Spikes. They can be placed the top,bottom, or side of most blocks, including pistons. Even cooler is when they are placed on fences. When placed on wooden and nether fences they form small pikes that give the look of a palisade. On Iron Fences, due to their continuous surface, the spikes form a continuous strip in what reminds me of police spike strips.

At the moment they do 2 damage when any entity comes in contact to them. If they are clicked on with a slime ball or poison droplet (which now drops from lizards) the spike will become a Sticky or Poisoned Spike respectively. Stick Spikes, in addition to doing damage, will also slow the entity that collides with them. Poison behaves the same except it obviously applies a poison effect instead.

This video quickly shows off everything I'm describing.
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Project Zulu v0.3.2 Released.


Project Zulu has now graduated to v 0.3.2, you can find it over here.

First, I've updated the forge config files with the new forge config commands (the old ones were depreciated). This means you are now required to use the more recent builds of forge (build 305+ if I'm not mistaken).

Second, this mod is now compatible with the updated ExtraBiomesXL (3.1+).

And bug fix: Armors should now render properly if other armor mods are installed.

And More mobs, cause I know you guys love those: Ostrich and Rhino!



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Project Zulu v0.3.1 Released

Project Zulu has now graduated to v 0.3.1, you can find it over here.

This update is pretty much just several new mobs: Crocodile, Beaver, Frogs, Penguins, and Bears (Black, brown, and polar). I also fixed the bug that caused the Night bloom to stay open after the first night. Enjoy!













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